![]() ![]() If you complete the Myth Challenges, you get some upgrades to make yourself more powerful, and there are rewards for chaining attacks without getting hit, but these changes don’t noticeably influence the game. I like the combat of the original, and I wouldn’t usually expect it to change in a DLC, but in a new, self-contained story like this, it feels odd that there’s very little to separate Ku’s combat style from Fenyx’s. You start with every power unlocked bar a couple of specific story ones, but within an hour you get them too. Meanwhile, the combat is exactly how you remember it from the base game. Unfortunately, it’s more like Duran Duran covering Public Enemy’s 911 Is A Joke. Outsourcing DLC is not an entirely new idea, but doing it in this ‘cover version’ style seems fresh. ![]() It’s like a cover version, and could have been similar to Johnny Cash covering Nine Inch Nails’ Hurt - the same thing, but reinvented with new context. It’s a good idea outsourcing the DLC to a different studio so it can retell the story from its own perspective. It’s essentially the base game retold with Chinese myths, accelerated into a quarter of the runtime. The DLC wasn’t made by the same devs who worked on the original, Ubisoft Quebec, but instead by its Chinese cousins in Chengdu. It’s not just that it’s shorter or that I’ve done it all before either - it feels like it resents the base game, or at the very least doesn’t understand it. The DLC pack tells vaguely the same story, in the same way, while giving you the same powers, but it feels significantly worse. Myths of the Eastern Realm is the second DLC pack for Immortals Fenyx Rising, but it really feels more like a direct-to-VOD adaptation. ![]()
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